May 31, 2010
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Some Opinions of the Ministry of Culture and the Ministry of Information Industry on the Development and Administration of Net Games [Effective]
文化部、信息产业部关于网络游戏发展和管理的若干意见 [现行有效]
Some Opinions of the Ministry of Culture and the Ministry of Information Industry on the Development and Administration of Net Games
The departments (bureaus) of culture in all provinces, autonomous regions, municipalities directly under the Central Government and all the cities under separate state planning, the administrative departments of information industry, the administrative bureau of telecommunications and the bureau of culture of the Xinjiang Production and Construction Corps:
In order to further carry into effect the guiding thought of the Party and the state on the development of net-culture market, effectively implement Some Opinions of the CPC Central Committee and the State Council on Further Intensifying and Improving the Ideological and Ethical Construction of Minors (No. 8 [2004] of the CPC Central Committee), strengthen the administration of net games, regulate the business operations of net-culture market, enhance the level of originality of net games and promote the sound development of the net-culture industry, we hereby put forward the following opinions on the development and administration of net games of our country:


I.The Present Situation and Development Objective of China's Net Game Market
(1) The net game is an interactive entertainment form as realized and spread by means of information network and an industry combining networks and culture. In recent years, the net-culture market has experienced a rapid development. Such business sites of internet access services as network bars are spread throughout the country, which drives along the development of the net game market. With the rapid popularization of the internet and the access of broad band into communities and families, the net game market of our country witnessed fast development and has entered into a period of high-speed growth. It has produced a comparatively big industrial value, motivated the development of the related industries and played a positive role in promoting the development of the net economy and the entertainment industry and in enriching the culture and entertainment life of the people in the internet era.
(2) The net games of our country still remain in the early stage of development with many problems that cannot be ignored, some of which are comparatively serious. They are mainly embodied as follows: there are such illegal or unhealthy contents as obscenity, eroticism, gambling, violence, superstition or illegal transaction or property accumulation by unfair means and injury on the national security. The second is that the net game products of national originality with self-owned intellectual property right cannot take the lead in the market. The third is the duplicated operational modes and monotonous product types. Those net game products featuring fight or upgrades occupy a comparatively big market share. The forth is that such problems as infringement of intellectual property rights and damage to the market order as “private server” and “game upgrade software download” are extruding. The fifth is that it has induced a series of social problems that affect the bodily and mental health of the minors who lack self-control. All these problems have injured the sound development of the net game market of our country.
(3) We should guide and examine the development and administration of net games with a scientific development concept. We should not only consciously realize the existing problems of net games and adopt proper measures and intensify the supervision and control so as to make efforts to solve the existing problems and build a harmonious net-culture environment for minors and also attach importance to the positive role as played by net games and the industrial value thereof, base ourselves on the future, support the development of the net game industry of national origin so as to guarantee that healthy and inspirable net game products in colorful and varied forms may occupy the main-stream status in the domestic market, that the net game products of national origin take the dominant position in the domestic market as soon as possible and enter into the international market at a proper time, that business operations in the net game market are effectively regulated, that the intellectual property right is widely respected, that the administrative legal system is basically improved and that a group of net game brands of national origin featuring Chinese style and international influence are forged.
II.Supporting the Sound Development of the Net Game Industry
(4) We should build up an industrial supporting system. As the net game is an important part of the software industry, the development funds of the electronic information industry shall make good efforts to perform as a guiding fund of the game industry and put the focus on developing the core technologies in the research and development of net games. We should further implement and carry into effect such policies concerning the software industry as “Some Policies of Encouraging the Development of the Software Industry and the Integrated Circuit Industry (Order No. 18 [2000] of the State Council) and the “Action Guidelines for Revitalizing the Software Industry (Order No. 47 [2002] of the General Office of the State Council). We should promote the establishment of a system for fostering talents in the game industry. We should actively train the personnel in the respects of scheme, research and development and marketing management. We should advance the professional trainings of the game industry, enhance the strength of talent training by social forces and actively encourage the net game enterprises to establish schools independently or in cooperation with colleges so as to train relevant talents.

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